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This could be toggled instead of a permanent mark. Sometimes I wouldn’t know what to say or do and rely on the AI to generate something good.
I think it ought to be possible to implement a filter that detects player character actions in the AI generated output (e.g. sentences starting with "You") and filters them out. Doing this sort of filtering on the AI's training set might help, too.
If you could set that would be great because I like both variants. What almost always bothers me is when the AI output ends with a self-voiced text, especially if it is then a question.
People seem to me mixed on this one, but for me at least the frustration can be very real, when it tells me what my character does. it's like in a RPG session (D&D etc) if your DM told you what your character does. Would be pretty weird/awkward. It seems right only when your affected by something beyond your control (fear/charm etc)
In this instance, since so many people seem mixed on this idea, this should probably be added as an option to be turn on, if that's plausible.
I need this because my character is always forced to do something out of character and I have to manually edit those actions out. And to the comment 5 comments below, using the 'story' action instead of 'do' doesn't make a difference, the AI still forces your character to do/say other things regardless.
Like quite a few other users I actually like that the AI does this. I'll usually feed the AI one prompt and then let it generate the story for about 50 actions at a time unless it goes really off track and needs my input.
This bothers me to no end; the AI will hijack my controls, and either do or say something from my perspective, when I gave no indication that I wanted it to.
Very, VERY rarely, it nails it. Says something that sounds either just like, or somehow even better than, something I'd have said. But almost invariably, it says something that directly contradicts my sentiments, especially something I just said an input or two ago. It's irritating, and I'd love to have a stopper in it.
If it begins a dialogue, and lets me respond without giving my input, we're good. If it says [Character] says "[Something]". and then follows up with "[Reply]" you reply, and so on, then that's not how it's intended to go!
Actually letting AI finish or extend my actions is somewhat great. It makes story more... unexpected? Just make it toggle. Some may like it and some may hate it. :)
Yeah, sometimes when you use the 'Say' action, the AI will autogenerate your character's response (sometimes nonsensical) after the NPC finished talking.
Like: you say "My name is Tom."
The NPC says, "Oh, so you're Tom from next door?"
Then immediately the AI forces your character to say something like "What? No! My name is Mike."
This already exists. It's called a 'Story' action.
A 'Do' action is for when you want the AI to interpret your action. Don't use 'Do' if you do not want an interpretation.
This is one of the worst things about AI Dungeon right now. You often type something like "Grab the knife"
and the AI turns it into "You grab the knife and then stab your friend in the eye"
and you're just sitting there like WTF
I actually like this sometimes, so maybe a toggle?
dont do this idea bc the ai won’t tell ur actions
Better yet, make it a toggled setting and let the use decide. For some scenarios, it's preferable for the AI to simply tell the story. In more RPG type scenarios, players tend to want more autonomy.
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