AI Dungeon Feature and Bug Reports

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Make it so the AI doesn't tell you your own actions. That should be purely up to the user.

  • Guest
  • Jan 15 2021
  • Will not do
  • Attach files
  • Admin
    Latitude Games commented
    3 Jan 10:29pm

    We love this request and see how much interest it has. For now we have decided that this is not a feature we will be adding to AI Dungeon in the near future. We’re hoping to develop features like these in games that will be available in the Voyage platform we are building. As these features see success, we may consider porting them over to AI Dungeon in the future. Thank you for your feedback and for supporting AI Dungeon.

  • Guest commented
    2 Dec, 2021 03:08pm

    yes, I just suggested something like "Prevent your character from leaving a place until you say so."

    I love long responses, but it's annoying to have to constantly hit the undo button just because the response was "here's some text you ask for.".."you thank them then leave and go back to the hotel." and I'm like... wait. I'm not done with this conversation. in general my character deciding to change the "situation" without my approval, gets obnoxious.

  • Guest commented
    3 Nov, 2021 05:03pm

    Definitely something to be toggled.

  • Guest commented
    24 Oct, 2021 02:44pm

    This is a cool idea, but I would VERY much like to have it as a toggle. Because there are some times when I'd like to control my character, and they are times when I'm having fun just by pressing "next" again and again :P

  • Guest commented
    10 Aug, 2021 04:45am

    This could be toggled instead of a permanent mark. Sometimes I wouldn’t know what to say or do and rely on the AI to generate something good.

  • Guest commented
    3 May, 2021 02:39pm

    I think it ought to be possible to implement a filter that detects player character actions in the AI generated output (e.g. sentences starting with "You") and filters them out. Doing this sort of filtering on the AI's training set might help, too.

  • Guest commented
    21 Apr, 2021 08:29am

    If you could set that would be great because I like both variants. What almost always bothers me is when the AI output ends with a self-voiced text, especially if it is then a question.

  • Guest commented
    11 Apr, 2021 08:01pm

    People seem to me mixed on this one, but for me at least the frustration can be very real, when it tells me what my character does. it's like in a RPG session (D&D etc) if your DM told you what your character does. Would be pretty weird/awkward. It seems right only when your affected by something beyond your control (fear/charm etc)

    In this instance, since so many people seem mixed on this idea, this should probably be added as an option to be turn on, if that's plausible.

  • Guest commented
    2 Apr, 2021 02:08pm

    I need this because my character is always forced to do something out of character and I have to manually edit those actions out. And to the comment 5 comments below, using the 'story' action instead of 'do' doesn't make a difference, the AI still forces your character to do/say other things regardless.

  • Guest commented
    24 Mar, 2021 08:18am

    Like quite a few other users I actually like that the AI does this. I'll usually feed the AI one prompt and then let it generate the story for about 50 actions at a time unless it goes really off track and needs my input.

  • Guest commented
    23 Mar, 2021 10:15pm

    This bothers me to no end; the AI will hijack my controls, and either do or say something from my perspective, when I gave no indication that I wanted it to.

    Very, VERY rarely, it nails it. Says something that sounds either just like, or somehow even better than, something I'd have said. But almost invariably, it says something that directly contradicts my sentiments, especially something I just said an input or two ago. It's irritating, and I'd love to have a stopper in it.

    If it begins a dialogue, and lets me respond without giving my input, we're good. If it says [Character] says "[Something]". and then follows up with "[Reply]" you reply, and so on, then that's not how it's intended to go!

  • Guest commented
    18 Mar, 2021 12:37pm

    Actually letting AI finish or extend my actions is somewhat great. It makes story more... unexpected? Just make it toggle. Some may like it and some may hate it. :)

  • Guest commented
    13 Mar, 2021 01:37am

    Yeah, sometimes when you use the 'Say' action, the AI will autogenerate your character's response (sometimes nonsensical) after the NPC finished talking.

    Like: you say "My name is Tom."

    The NPC says, "Oh, so you're Tom from next door?"

    Then immediately the AI forces your character to say something like "What? No! My name is Mike."

  • Guest commented
    9 Mar, 2021 07:14am

    This already exists. It's called a 'Story' action.

    A 'Do' action is for when you want the AI to interpret your action. Don't use 'Do' if you do not want an interpretation.

  • Guest commented
    24 Feb, 2021 03:54pm

    This is one of the worst things about AI Dungeon right now. You often type something like "Grab the knife"

    and the AI turns it into
    "You grab the knife and then stab your friend in the eye"

    and you're just sitting there like WTF

  • Guest commented
    16 Feb, 2021 08:39pm

    I actually like this sometimes, so maybe a toggle?

  • Guest commented
    29 Jan, 2021 05:08am

    dont do this idea bc the ai won’t tell ur actions

  • Guest commented
    17 Jan, 2021 09:32pm

    Better yet, make it a toggled setting and let the use decide. For some scenarios, it's preferable for the AI to simply tell the story. In more RPG type scenarios, players tend to want more autonomy.