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AI generated fill in the blanks for scenarios

I'm not sure how to explain this well, but how about allowing wildcards for the scenarios? Text segments that'll get filled out by the AI when the scenario is generated. This would allow for more variety when replaying scenarios.

I'll use the rogue scenario as an example. Currently the scenario contains "You have a long steel dagger". With wildcards it could be something like "You have a long /*metal*/ /*melee weapon*/", and the AI would fill in the wildcard strings . For instance, 'melee weapon' -> dagger, sword, or whatever the AI decides at the time.

  • Guest
  • Jan 15 2021
  • Future consideration
  • Attach files
  • Guest commented
    1 Jul, 2021 02:02pm

    And please add a matching scripting function:

    let newEnemy = GetBlank("A wild _ appears!");

    or

    let type = GetBlank("A _ goblin appears!");

  • Guest commented
    16 Jan, 2021 09:32pm

    *whoopsie, submitted my comment while spamming enter, and can't edit it.

    to instead do something like:

    "chapter 1) *

    chapter 2) *

    chapter 3) *

    chapter 4) *"

    and have it replace the asterisk with a prompt, allowing you set a specific amount of of lines to generate.

  • Guest commented
    16 Jan, 2021 09:29pm

    I should probably just ma a separate idea post for this but it kind of follows your (also very good idea)

    when doing lists or other 'generate some random info' commands it would be nice to instead of doing the current:

    "chapter 1)" > the ai fills in a sub title and baybe adds a chaper 2) ect.

    to instead do something like:

    chapter 1)

    chapter 1)

    chapter 1)

    chapter 1)